UNIGINE 2.13: GPU Lightmapper, Volumetric Clouds Upgrade, Better AA, New Terrain Tools

Nov 24, 2020
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We are happy to inform you about the general availability of the new UNIGINE Engine 2.13 release.

Key Changes

  • GPU Lightmapper tool
  • Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)
  • Upgraded 3D volumetric clouds
  • Performance optimizations for vast forest rendering
  • New iteration of the terrain generation tool with online GIS sources support (experimental)
  • Adaptive hardware tessellation for the mesh_base material
  • Project Build tool: extended functionality and a standalone console-based version
  • New samples (LiDAR sensor, night city lights, helicopter winch)
  • Introducing 3D scans library

See the full release notes with technical details here.

GPU Lightmapper Tool

Introducing a new GPU-accelerated lightmapping tool for baking global illumination providing unprecedented quality results out of the box.

  • Robust baking tool
  • Fast adaptive sampling, partial re-baking
  • Automatic UV unwrapping
  • No light leaking artifacts, predictable results
Left jpg
GPU Lightmapper 2

Upgraded 3D Volumetric Clouds

  • Improved shading (including Sun Attenuation parameter, In-scatter probability implementation, Sun Saturation parameter)
  • Noise reduction
  • Accurate layers sorting
  • Better quality at lower cost
  • Other clouds improvements
Clouds L
Clouds R jpg

Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)

Introducing Subpixel Reconstruction Anti-Aliasing (SRAA), an additional anti-aliasing technique that restores small image details providing a net speedup and minimal overhead compared to supersampling.

Performance Optimizations For Vast Forest Rendering

Impostors, that are used instead of real geometry to gain performance (trees in forests, buildings in towns, etc.), have got their own performance faster along with a better look. Optimized depth calculation for impostors has brought up to 10x performance boost.

Impostors titled028

Adaptive Mesh Tessellation Everywhere

Tessellation for static meshes is back again (as it was in UNIGINE 1), in addition to the water and terrain systems using adaptive hardware tessellation. The mesh_base material now supports Adaptive Hardware-accelerated Tessellation that subdivides low-poly surfaces into finer meshes, to achieve higher visual quality (add more details) for a lower rendering cost.

Tesselation

Night City Lights

Emission feature is now available for decals enabling you to simulate huge amounts of lights at far distances, like cities in the night viewed from an aircraft, without affecting performance much.

Decals emission 1

Improved High-Level Image Generator

  • Significantly improved synchronization accuracy (image, timing, network interaction, and overall perception).
  • Improved support for NVIDIA Quadro G-Sync
  • Added visual debug mode
  • Introduced experimental CIGI host
Ig host post sensor denoised

New Sandworm Tool (Experimental)

  • Support for online GIS data sources
  • Performance-optimized core rewritten from scratch
  • Improved usability
  • Better vector attribute filters
  • Combination of different projections
Sandworm2 1

Helicopter Winch / Crane Rope

Rope physics can be extremely difficult. That's why we created a demo that features a simple and elegant way of creating a winch or hoist. This type of winch is suitable for simulation of helicopter operations or heavy-duty equipment towing.

Helicopter rope 1

LiDAR Sensor

This demo contains the LiDAR emulation that can be used for training autopilots and AI. LiDAR is a method used in self-driving cars, drones, robot vacuum cleaners, etc. for optical scanning of surroundings.

Lidar 2 1

Introducing 3D Scans Library

New Scans content add-on has been added to SDK. It contains a set of ready-to-use assets created on the basis of real-world photogrammetry (scans of stones, wooden debris, etc. to add more diversity to your outdoor environments. We plan to keep updating it with new objects in further releases. This library is available for free for all SDK editions.

Scans1 1

Other Major Features

  • IES profiles for light sources
  • Adjustable fisheye projections
  • Export scenes into FBX
  • SSGI intensity boost
  • Scriptable Materials integration into the editor
  • Advanced color correction
  • New manipulators for physical shapes
  • Multiple console improvements
  • Earthworks demo updates (digging resistance, grading operations)
  • Standalone runtime files generator
  • Various C# Component System improvements
  • CIGI host (experimental)
  • Localized documentation (added Russian and Chinese languages)

Be sure to download the latest version!

Get UNIGINE 2.13

Check the full text of release notes on the developer portal.